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Killing floor 2 weapons
Killing floor 2 weapons






killing floor 2 weapons

Shoot'n Run: you are definitely not the "tankiest" player of team but you are arguably the fastest.

killing floor 2 weapons

A good Gunslinger always knows where to aim, as some of the ZEDs hitzones are more exposed and vulnerable to bullet damage than others. Manage your ammo and aim for the head, you are the deadeye player focused on the scoring accurate powerful shots not a bullet spitting machine.

killing floor 2 weapons

Pistol_HRGWinterbite, Pistol_DualHRGWinterbiteīludgeon_BladedPistol, Slashing_BladedPistolīludgeon_HRGWinterbite, Explosive_HRGWinterbite (child of Freeze), Freeze_HRGWinterbiteImpact, Freeze_DualHRGWinterbiteImpactįire_FlareGun, Fire_FlareGun_Dual (child of Ballistic_Handgun), Fire_FlareGunDoT Pistol_ChiappaRhino, Pistol_ChiappaRhinoDualīallistic_HRG_Energy_Primary, Ballistic_HRG_Energy_Secondaryīallistic_HX25Impact, Ballistic_HX25SubmunitionImpact They are getting damage bonuses and buffs to their attributes from the respective skills:īallistic_ChiappaRhino, Piercing_ChiappaShrapnel Damage bonus as well affects knife and grenade damage.įollowing weapons and damage types are associated with the Gunslinger. Every 2 seconds headshot combo meter goes down by 1, each headshot during this time increases the meter by 1 and resets 2 seconds timer. Each time player scores a headshot skill takes 10% of the current weapon's damage, multiplies it by amount of scored headshots and adds it to the base weapon damage.

  • Skill (Rack 'em Up): Skill becomes active with the first ever shot in the head.
  • #KILLING FLOOR 2 WEAPONS MOD#

    Skill (Quick Draw): Recoil reduction is multiplicative with the passive bonus: Recoil Mod = 1x0.75x0.5 = 0.375.However, this skill does not add any extra penetration power to off-perk weapons. Skill (Line 'em Up): The part of the skill that removes damage reduction for each next subsequent penetration works even on off-perk weapons.Knockdown multiplier works only when ZED is sprinting. Skill (Knock 'em Down): Skill works with all weapons (even off-perk) and only by shooting at ZED's torso and arm bodyparts (and also at Fleshpound's chest core) (for stumble) or by shooting ZED's legs bodyparts (for knockdown).Skill (Bone Breaker): 30% extra damage to limbs stack with flat +20% damage bonus for total +50% damage when ZED is hit in the limbs - arms or legs.Recoil itself depend on the player stance. Passive (Recoil): Current recoil modifier of the weapon gets lowered by up to 25%.Passive (Bullet resistance): Player takes up to 30% less damage from all weapons that use "Ballistic" damage type.Fanfire skill makes the weapon reloading completely immune to slow-mo. ZED Time reload (passive + skill): For the duration of ZED Time with each level it takes 3% less time to play the weapon reload animation, up to 75% less time (i.e.Damage modification (passive + skills): Passive damage bonus, Steady, Rack 'em Up and Bone Breaker skills affecting damage of all on-perk weapons (including Knife) or on-perk damage types.Whirlwind of Lead (weapon does not consume ammo) Skullcracker (snare power, add, per hit, only on headshots) Quick Draw (multiplier to current recoil, while hip-firing) Quick Draw (equip / putdown, times faster) Line 'em Up (no damage reduction on penetration) Knock 'em Down (to knockdown ZED have to sprint) Knock 'em Down (stumble power multiplier, all weapons) Knock 'em Down (shots in FP's chest core cause stumble) Knock 'em Down (knockdown power multiplier, all weapons) During ZED Time, your perk weapons can’t run out of ammo.ĭuring ZED Time, your perk weapons will shoot faster and reload in real-time.Īctual Stats Bone Breaker (extra damage, on limb shots)įanfire (resistance to slow-mo, on firing)įanfire (weapon reloads resistant to slow-mo)








    Killing floor 2 weapons